The Game Master / Judge

Author: Vitaly - mr. Koteo (Brisbane Mafia Club)

Judge Responsibilities

In Sports Mafia under FIIM rules, the Judge is the sole authority and execution system of the game.

The Judge does not interpret the game. The Judge runs the game exactly as defined by the rules.

Core responsibilities:

Procedural Control

The Judge ensures that:

  • all phases occur in the correct order

  • no phase is skipped, repeated, or altered

  • all actions are executed at the correct time

There are no exceptions.


Information Control

The Judge controls all official information in the game:

  • role distribution

  • night actions and results

  • voting results

  • eliminations

The Judge must:

  • use only official gestures and commands

  • avoid any additional signals (tone, pauses, reactions)


Enforcement of Rules

The Judge enforces:

  • speaking rules

  • voting rules

  • night posture rules

  • all FIIM restrictions

Violations are handled immediately, according to the disciplinary system.

There is no β€œignoring” or β€œletting it pass”.


Authority and Finality

All Judge decisions are:

  • final during the game

  • not subject to discussion at the table

There is no space to argue with the Judge.


Running a Smooth Game

A correctly judged game is:

  • predictable

  • structured

  • uninterrupted

The Judge must maintain continuous control of tempo and flow.


Clear Phase Commands

All transitions must be explicit and consistent:

  • β€œNight”

  • β€œCity wakes up”

  • β€œVoting”

No additional wording. No variation.


Immediate Transitions

There are no delays between phases:

  • once a phase ends, the next begins immediately

  • no informal pauses or commentary


Strict Speaking Control

  • only one player speaks at a time

  • interruptions are stopped immediately

  • speaking time is equal and enforced


Stable Tempo

The Judge must:

  • prevent rushing

  • prevent delays

  • maintain equal timing for all players


No Extra Communication

The Judge does not:

  • explain player actions

  • comment on the game

  • assist players in understanding situations

The Judge only executes the procedure.


Handling Disruptions

All disruptions must be handled immediately.

The correct response is:

detect β†’ pause β†’ resolve β†’ resume

(Not β€œignore” and not β€œadjust later”.)


Types of Disruptions

Procedural Disruptions

Situations where the game process is interrupted or unclear, for example:

  • simultaneous speaking that prevents continuation

  • unclear nomination state

  • incorrect sequencing of actions (detected immediately)

  • ambiguity in whether a phase has legally completed

Action:

  • the Judge calls a technical timeout

  • restores correct state strictly according to rules

  • resumes the game from the correct point

No reinterpretation. No compensation.


Behavioural Violations

Player actions that break table discipline:

  • speaking out of turn

  • interrupting

  • excessive emotional behaviour

  • ignoring Judge instructions

Action:

  • immediate penalty according to rules (escalation handled in Chapter 27)


Rule Violations

Direct violations of FIIM rules, including:

  • illegal communication

  • breaking night posture

  • unauthorised gestures or signals

  • interference with voting procedure

Action:

  • immediate enforcement (no delay, no negotiation)


Key Principle

A disruption must never be allowed to influence the game state.


Neutrality and Control

Neutrality is a requirement, not a preference.

The Judge must maintain complete independence from the game outcome.


Neutral Behaviour Requirements

The Judge must:

  • use the same tone for all players

  • apply rules identically in all situations

  • avoid any visible reaction to events


What Is Not Allowed

The Judge must not:

  • react emotionally

  • show approval or disapproval

  • hesitate differently based on players or situations

  • give implicit information through timing or behaviour


Control Standard

The Judge maintains control by:

  • speaking clearly

  • acting immediately

  • enforcing without hesitation

If enforcement is delayed, control is lost.


Best Practices for New Judges

These are operational principles that ensure correct judging under FIIM.


Enforce Immediately

Every violation must be addressed at once.

Delay leads to:

  • escalation of disorder

  • loss of authority

  • inconsistent game state


Use Fixed Commands

All commands must be:

  • short

  • consistent

  • repeated exactly the same way every game


Eliminate Ambiguity

If a situation is unclear:

  • call a technical timeout

  • resolve it strictly according to rules

  • resume without discussion


Maintain Separation from Players

The Judge is not part of the table.

The Judge does not:

  • engage with players

  • respond to arguments

  • explain decisions during the game


Control Before Chaos

The Judge must act:

  • before players escalate

  • before interruptions grow

  • before structure breaks

Late control is ineffective.


No Retrospective Changes

Once an action is executed:

  • it is final

  • it is not reversed

  • it is not corrected later

Game state always moves forward.


Judge Mindset (Operational)

The Judge operates as:

  • a system, not a participant

  • a controller, not an observer

The standard is:

execute rules precisely, without influence, without delay.

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