Judge Checklists

Author: Vitaly - mr. Koteo (Brisbane Mafia Club)

Before the Game

  1. Seat players and assign numbers; confirm each player knows their number

  2. Establish silence at the table; stop all communication

  3. Instruct players to prepare for night behaviour (eyes closed, no movement)

  4. Start role distribution: “Player #1”, “Player #2”, … (until all roles are distributed)

  5. Ensure all players are in correct night posture; if violated → warning immediately (or removal if severe)


During the Game

  1. Maintain speaking order: only one player speaks; any interruption → warning immediately

  2. All Judge commands must be followed instantly; refusal → warning or escalation

  3. No touching between players; violation → warning or immediate removal if severe

  4. No hidden communication; violation → warning or escalation

  5. No external influence (audience, devices); violation → removal

  6. Night behaviour must be strictly silent and motionless; violations → removal

  7. Voting rules must be followed exactly; incorrect voting actions → warning or removal depending on severity

  8. Judge remains neutral: no comments, no reactions, no evaluation of gameplay

  9. If table becomes chaotic: assign warnings immediately to restore order

  10. Third warning must be announced immediately: “Player #X, third warning”


Night Routine

  1. Start night: “City falls asleep” All players wear masks, close eyes fully

  2. Turn on loud music

  3. Mafia phase (once - only during first night): “Mafia wakes up” “Mafia has one minute to make an agreement” Mafia agrees on targets “Mafia goes to sleep”

  4. Mafia shooting phase (only from second night onwards):

    Judge announces: “Mafia goes hunting”

    Judge sequentially calls player numbers in order:

    “Number 1… Number 2… Number 3…” (continue through all players)

    Mafia action:

    • Mafia must “shoot” by indicating the same player number during the call

    • A correct kill requires all Mafia to indicate the same number at the same time

    Judge determines result:

    • if Mafia actions are consistent → target is eliminated

    • if Mafia actions are inconsistent → no elimination

    No feedback is given during the night about success or failure

  5. Don check (only from second night onwards): “Don wakes up — 10 seconds” Don shows player number using fingers Judge response:

    • if Sheriff → nod + Sheriff sign (OK gesture)

    • if not Sheriff → head shake + crossed hands Sheriff signs “Don goes to sleep”

  6. Sheriff check (only from second night onwards): “Sheriff wakes up — 10 seconds” Sheriff shows player number Judge response: show Red or Dark result “Sheriff goes to sleep”

  7. Best Move (second morning only, if applicable): “Best move — player #X, 20 seconds” Player must name exactly three player numbers Judge: “Accepted: #X, #Y, #Z”

  8. End night: Turn off music “Morning”


Day Routine

  1. Announcement: “Morning." "Player #X was eliminated” (if a player was killed that night)

  2. Last word (if a player was killed that night): “Player #X, your last minute”

  3. Speech order: Day 1 → start from player #1 Day 2 → next alive after player #1 Day 3+ → next alive after previous day’s first speaker, etc.

  4. Speech phase: “Player #X, your minute” Only that player speaks; interruptions → warning immediately

  5. Nominations: Player: “I nominate player #X” Judge: “Accepted”

  6. Prepare voting: “We proceed to voting” “Hands and elbows off the table” “Nominated players in this order: #3, #1, #8” “I repeat: #3, #1, #8”

  7. Voting procedure (for each nominated player): Judge: “Voting for player #X — thank you” Players place palm on table Judge counts votes

  8. Default vote: Players who did not vote → counted to last nominated player

  9. Result: “Player #X received the majority of votes” “Player #X, your last minute”

  10. Tie (split procedure): “Tie between players #X and #Y” “Player #X, 30 seconds” “Player #Y, 30 seconds” “Revote between players #X and #Y” If tie again: “Who votes to eliminate both players?” Apply result and eliminate player(s)


After the Game

  1. Announce result: “Red team wins” / “Dark team wins”

  2. Reveal roles: announce all Dark players, Don, and Sheriff

  3. Record outcome: record result, warnings, and any bonus points


Technical Pauses

  1. Call pause: “Technical Pause”

  2. Immediately: all players stop speaking all players wear masks turn on loud music

  3. During pause: no communication allowed

  4. Resolve issue and restore correct game state

  5. Resume: turn off music continue from exact interruption point

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