Judge Checklists
Author: Vitaly - mr. Koteo (Brisbane Mafia Club)
Before the Game
Seat players and assign numbers; confirm each player knows their number
Establish silence at the table; stop all communication
Instruct players to prepare for night behaviour (eyes closed, no movement)
Start role distribution: “Player #1”, “Player #2”, … (until all roles are distributed)
Ensure all players are in correct night posture; if violated → warning immediately (or removal if severe)
During the Game
Maintain speaking order: only one player speaks; any interruption → warning immediately
All Judge commands must be followed instantly; refusal → warning or escalation
No touching between players; violation → warning or immediate removal if severe
No hidden communication; violation → warning or escalation
No external influence (audience, devices); violation → removal
Night behaviour must be strictly silent and motionless; violations → removal
Voting rules must be followed exactly; incorrect voting actions → warning or removal depending on severity
Judge remains neutral: no comments, no reactions, no evaluation of gameplay
If table becomes chaotic: assign warnings immediately to restore order
Third warning must be announced immediately: “Player #X, third warning”
Night Routine
Start night: “City falls asleep” All players wear masks, close eyes fully
Turn on loud music
Mafia phase (once - only during first night): “Mafia wakes up” “Mafia has one minute to make an agreement” Mafia agrees on targets “Mafia goes to sleep”
Mafia shooting phase (only from second night onwards):
Judge announces: “Mafia goes hunting”
Judge sequentially calls player numbers in order:
“Number 1… Number 2… Number 3…” (continue through all players)
Mafia action:
Mafia must “shoot” by indicating the same player number during the call
A correct kill requires all Mafia to indicate the same number at the same time
Judge determines result:
if Mafia actions are consistent → target is eliminated
if Mafia actions are inconsistent → no elimination
No feedback is given during the night about success or failure
Don check (only from second night onwards): “Don wakes up — 10 seconds” Don shows player number using fingers Judge response:
if Sheriff → nod + Sheriff sign (OK gesture)
if not Sheriff → head shake + crossed hands Sheriff signs “Don goes to sleep”
Sheriff check (only from second night onwards): “Sheriff wakes up — 10 seconds” Sheriff shows player number Judge response: show Red or Dark result “Sheriff goes to sleep”
Best Move (second morning only, if applicable): “Best move — player #X, 20 seconds” Player must name exactly three player numbers Judge: “Accepted: #X, #Y, #Z”
End night: Turn off music “Morning”
Day Routine
Announcement: “Morning." "Player #X was eliminated” (if a player was killed that night)
Last word (if a player was killed that night): “Player #X, your last minute”
Speech order: Day 1 → start from player #1 Day 2 → next alive after player #1 Day 3+ → next alive after previous day’s first speaker, etc.
Speech phase: “Player #X, your minute” Only that player speaks; interruptions → warning immediately
Nominations: Player: “I nominate player #X” Judge: “Accepted”
Prepare voting: “We proceed to voting” “Hands and elbows off the table” “Nominated players in this order: #3, #1, #8” “I repeat: #3, #1, #8”
Voting procedure (for each nominated player): Judge: “Voting for player #X — thank you” Players place palm on table Judge counts votes
Default vote: Players who did not vote → counted to last nominated player
Result: “Player #X received the majority of votes” “Player #X, your last minute”
Tie (split procedure): “Tie between players #X and #Y” “Player #X, 30 seconds” “Player #Y, 30 seconds” “Revote between players #X and #Y” If tie again: “Who votes to eliminate both players?” Apply result and eliminate player(s)
After the Game
Announce result: “Red team wins” / “Dark team wins”
Reveal roles: announce all Dark players, Don, and Sheriff
Record outcome: record result, warnings, and any bonus points
Technical Pauses
Call pause: “Technical Pause”
Immediately: all players stop speaking all players wear masks turn on loud music
During pause: no communication allowed
Resolve issue and restore correct game state
Resume: turn off music continue from exact interruption point
Last updated