Role Fundamentals
Author: Vitaly - mr. Koteo (Brisbane Mafia Club)
Here you learn what to actually do when you flip Red, Mafia, Sheriff, or Don — step by step, from basics to solid club-level play.
You’ll see:
What each role is really responsible for
Typical beginner mistakes for that role
Simple patterns you can copy into your next game
How all four roles fit together into one logical system
You can read all four chapters in a row, or jump to the role you’ve just drawn at the table.
What this chapter is about
This chapter teaches you how to be a good Red, not a passenger Red.
You’ll learn:
What “playing for Red victory” actually means
How to use your full minute: structure, versions, voting plan
How to work with the Sheriff
How to recognise critical rounds (7–8 players left)
How to give your team value even when you’re voted out
What this chapter is about
Here you switch to the Dark side: how to look like a good Red while quietly killing Reds.
You’ll learn:
How to blend in and sound like a thinking, structured Red
How to defend teammates without burning yourself
How to vote as Mafia and still explain it like a Red
How to handle being called Dark or being “Sheriff-checked”
Classic Mafia mistakes (too quiet, too perfect, hard-defends, panic, misfires)
What this chapter is about
This chapter explains how to use the most powerful Red role without wasting it.
You’ll learn:
How to choose checks that actually help the table
When to reveal and when to hold your role
How to run a two-Sheriff war (real vs fake) with logic, not shouting
How to use gestures and soft-reveals safely
Advanced tools like baits, early reveals, and last-word traps
What this chapter is about
Finally, you get the Dark captain’s seat: Don as the planner, Sheriff-hunter, and often fake Sheriff.
You’ll learn:
Simple static Don play and how to handle misfires and Sheriff reveals
Hybrid and dynamic agreements (who Mafia should kill and how to show it)
How to use checks to find the Sheriff, not “who is Red”
Why 7–8 players left is a key zone and how Don prepares for it
How to play a fake Sheriff in a two-Sheriff game without auto-exposing yourself
Don-specific mistakes: killing Sheriff at night in a two-Sheriff war, forgetting shots, changing fake checks, burning warnings, etc.
By the end of this Part you should be able to sit in any role and know:
What your main job is,
What “good play” roughly looks like,
Which mistakes to avoid first.
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